Static Cling


Wow!! A cheap, hokey lightning effect!

dust example
Somebody always wants to do lightning and static electricity all over an object - with the accompanying glow of course.

Well, here it is!


OPTIONS

NOTE: The animation on this shader still isn't up to spec yet.. I've chosen a very simple animation effect, and in a lot of cases it will appear that the static is 'sliding' across the surface. This is to be expected. A technique for better results is to rotate the centre of the object off to some bizzare angle. Trust me...it actually works! Expect a better animation approach in the future (along with 'Cptn.Nemo').

TIP: The effect is just a material shader, so a good technique is:

The shape jitter is important for a good effect, especially if it is being animated. Since it is really just a material, you can still see the profile of the edge of the material when rendered. When you shape jitter it, the surface that the static is on undulates as well, giving a much better result - along with a less obvious profile.

Jason Bright
Developer Support - Softimage Montreal

Revision History:
January 15, 1996 - Initial Version
January 26, 1996 - Added respect for materials and intensity level for Ral.